radius = min(weapon.damage * 5, 32)
surf = Surface((radius * 2, radius * 2))
surf.convert_alpha()
surf.fill((255, 255, 255, 0))
circle(surf, (255, 0, 255, 32), (radius, radius), radius)
radius = min(weapon.damage * 5, 32)
surf = Surface((radius * 2, radius * 2))
surf.convert_alpha()
surf.fill((255, 255, 255, 0))
circle(surf, (255, 0, 255, 32), (radius, radius), radius)