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Play weapon sounds when firing.
[koperkapel.git]
/
koperkapel
/
weapons.py
diff --git
a/koperkapel/weapons.py
b/koperkapel/weapons.py
index 3ef987919c9820b4bef15792b759376fc6f20914..ee83eb816c6eb5c9295db74c05fb78199d506e56 100644
(file)
--- a/
koperkapel/weapons.py
+++ b/
koperkapel/weapons.py
@@
-1,6
+1,6
@@
""" Tools for dealing with weapons. """
""" Tools for dealing with weapons. """
-from pgzero.loaders import images
+from pgzero.loaders import images
, sounds
from .actors.animsurf import AnimatedSurfActor
from .util import safepath
from .actors.animsurf import AnimatedSurfActor
from .util import safepath
@@
-14,7
+14,13
@@
class Weapon:
self.damage = damage
self.bullet_range = bullet_range
self.can_tape = can_tape
self.damage = damage
self.bullet_range = bullet_range
self.can_tape = can_tape
- self.sound = sound
+ self.sound = None
+ if sound:
+ self.sound = sounds.load(sound)
+
+ def play_sound(self):
+ if self.sound:
+ self.sound.play()
WEAPONS = [
WEAPONS = [