+ if self.gain_health:
+ sound.play_sound('aha.ogg')
+ board.gain_health()
+ if self.once:
+ location.actions.remove(self)
+
+ def get_glyphs(self):
+ glyphs = []
+ if self.acquire_win:
+ glyphs.append(ACTION_GLYPHS.WINTOKEN)
+ if self.lose_health:
+ glyphs.append(ACTION_GLYPHS.DAMAGE)
+ if self.gain_health:
+ glyphs.append(ACTION_GLYPHS.HEAL)
+ if self.set_bits:
+ glyphs.append(ACTION_GLYPHS.SET_BITS)
+ if self.clear_bits:
+ glyphs.append(ACTION_GLYPHS.CLEAR_BITS)
+ if self.toggle_bits:
+ glyphs.append(ACTION_GLYPHS.TOGGLE_BITS)
+ return tuple(glyphs)
+
+ def get_text(self, location=None):
+ if 'message' in self.data:
+ return super(GenericBits, self).get_text()
+ parts = []
+ if self.acquire_win:
+ parts.append("Gain {WINTOKEN}.")
+ if self.lose_health:
+ parts.append("Lose {HEALTH}.")
+ if self.gain_health:
+ parts.append("Gain {HEALTH}.")
+ for template, bits in [
+ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
+ ('Toggle %s.', self.toggle_bits)]:
+ if bits:
+ parts.append(template % (bit_glyphs(bits)))
+ if self.once:
+ parts.append('Usable once only.')
+ return " ".join(parts)
+
+
+class ShiftBits(LocationAction):
+ TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
+ GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
+
+ def perform_action(self, board, location):
+ shift = self.data['shift']
+ if self.data['direction'] == 'left':
+ board.player.bits.shift_bits_left(shift)
+ else:
+ board.player.bits.shift_bits_right(shift)
+
+
+class LoseHealthOrMSBAndSetBits(LocationAction):
+ TEXT = "Lose {MSB} or {HEALTH}, then set %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
+
+ def perform_action(self, board, location):
+ if not self.check_and_clear_MSB(board.player):
+ sound.play_sound('awwww.ogg')
+ board.lose_health()
+ board.player.bits.set_bits(location.bitwise_operand)
+
+
+class AcquireWinToken(LocationAction):
+ TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('yipee.ogg')
+ board.acquire_win_token()
+ board.player.bits.clear_bits(set([
+ BITS.RED, BITS.GREEN, BITS.BLUE,
+ ]))
+
+
+class AcquireWinTokenAndLoseHealth(AcquireWinToken):
+ TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE)
+
+ def perform_action(self, board, location):
+ self.take_damage(board)
+ super(AcquireWinTokenAndLoseHealth, self).perform_action(
+ board, location)
+
+
+class GainHealth(LocationAction):
+ TEXT = "Gain {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
+ board.gain_health()
+
+
+class GainHealthAndClearBitsOrMSB(LocationAction):
+ TEXT = "Gain {HEALTH}, then clear {MSB} or %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+ MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
+
+ def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
+ board.gain_health()
+ if not self.check_and_clear_MSB(board.player):
+ board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+ TEXT = "Shift current %(rowcol)s %(direction)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
+ board.shift_locations(
+ self.data['direction'],
+ self.data.get('skip_current', True))
+ if self.data.get('move_player', False):
+ pos = {
+ 'NORTH': (0, -1), 'SOUTH': (0, 1),
+ 'EAST': (1, 0), 'WEST': (-1, 0),
+ }.get(self.data['direction'], (0, 0))
+ board.player.force_position(pos, delta=True)
+
+
+class RotateLocations(LocationAction):
+ TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
+ board.rotate_locations(self.data['rot_direction'])
+
+
+class AllowChessMove(LocationAction):
+ TEXT = "Move like a %(chesspiece_name)s for one turn."
+ GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+ TEXT = (
+ "If {MSB} is set, unset {MSB} and move like a "
+ "%(chesspiece_name)s for one turn. Otherwise do nothing.")
+ MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ if self.check_and_clear_MSB(board.player):
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+ TEXT = "Set {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB,)
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bit(BITS.MSB)