+class RotateLocations(LocationAction):
+ TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('change.ogg')
+ board.rotate_locations(self.data['rot_direction'])
+
+