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Move the player.
[naja.git]
/
naja
/
actions.py
diff --git
a/naja/actions.py
b/naja/actions.py
index 5599bd73b2d724e6986bc8a58d3ecf7e3ba2da16..32ac03509c88527cf8d5205d0bfa0a490456c674 100644
(file)
--- a/
naja/actions.py
+++ b/
naja/actions.py
@@
-9,7
+9,11
@@
class LocationAction(object):
TEXT = None
def __init__(self, required_bits, **data):
TEXT = None
def __init__(self, required_bits, **data):
- self.required_bits = frozenset(required_bits)
+ bits = set()
+ for bit in required_bits:
+ # Convert names to numbers if applicable.
+ bits.add(BITS.get(bit, bit))
+ self.required_bits = frozenset(bits)
self.data = data
def check_available(self, player):
self.data = data
def check_available(self, player):
@@
-25,6
+29,11
@@
class LocationAction(object):
else:
return False
else:
return False
+ def export(self):
+ return {'required_bits': list(self.required_bits),
+ 'data': self.data,
+ 'action_class': self.__class__.__name__}
+
class DoNothing(LocationAction):
TEXT = "No effect."
class DoNothing(LocationAction):
TEXT = "No effect."
@@
-33,7
+42,7
@@
class DoNothing(LocationAction):
pass
pass
-class LoseHeathOrMSB(LocationAction):
+class LoseHea
l
thOrMSB(LocationAction):
TEXT = "Lose health. If MSB is set, it will be cleared instead."
def perform_action(self, board, location):
TEXT = "Lose health. If MSB is set, it will be cleared instead."
def perform_action(self, board, location):