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Toggle bits when cheats are enabled.
[naja.git]
/
naja
/
actions.py
diff --git
a/naja/actions.py
b/naja/actions.py
index 35f4342a3afc40c74196ce516473599d0ab68ec2..596a505c7bc9178347a0b32386ca415beef4885d 100644
(file)
--- a/
naja/actions.py
+++ b/
naja/actions.py
@@
-1,4
+1,4
@@
-from naja.constants import BITS, CHESS_PIECES
+from naja.constants import
ACTION_GLYPHS,
BITS, CHESS_PIECES
from naja.utils import bit_glyphs, move_glyph
from naja.utils import bit_glyphs, move_glyph
@@
-8,7
+8,8
@@
class LocationAction(object):
"""
TEXT = None
"""
TEXT = None
- USES_MSB = False
+ GLYPHS = (ACTION_GLYPHS.NOTHING,)
+ MSB_GLYPH = None
def __init__(self, required_bits, **data):
self.required_bits = required_bits
def __init__(self, required_bits, **data):
self.required_bits = required_bits
@@
-30,6
+31,10
@@
class LocationAction(object):
substitutions['chesspiece_name'] = move_glyph(
self.data['chesspiece'])
substitutions['chesspiece_name'] = move_glyph(
self.data['chesspiece'])
+ if 'rot_direction' in self.data:
+ substitutions['rot_direction_name'] = '{%s}' % (
+ substitutions['rot_direction'],)
+
if location is None:
substitutions['location_bits'] = 'bits specified by this location'
else:
if location is None:
substitutions['location_bits'] = 'bits specified by this location'
else:
@@
-67,7
+72,7
@@
class DoNothing(LocationAction):
class LoseHealthOrMSB(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}."
class LoseHealthOrMSB(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}."
- USES_MSB = True
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
@@
-76,6
+81,7
@@
class LoseHealthOrMSB(LocationAction):
class SetBits(LocationAction):
TEXT = "Set %(location_bits)s."
class SetBits(LocationAction):
TEXT = "Set %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
def perform_action(self, board, location):
board.player.bits.set_bits(location.bitwise_operand)
def perform_action(self, board, location):
board.player.bits.set_bits(location.bitwise_operand)
@@
-83,6
+89,7
@@
class SetBits(LocationAction):
class ToggleBits(LocationAction):
TEXT = "Toggle %(location_bits)s."
class ToggleBits(LocationAction):
TEXT = "Toggle %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
def perform_action(self, board, location):
board.player.bits.toggle_bits(location.bitwise_operand)
def perform_action(self, board, location):
board.player.bits.toggle_bits(location.bitwise_operand)
@@
-90,7
+97,8
@@
class ToggleBits(LocationAction):
class LoseHealthOrMSBAndSetBits(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
class LoseHealthOrMSBAndSetBits(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
- USES_MSB = True
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
@@
-100,6
+108,7
@@
class LoseHealthOrMSBAndSetBits(LocationAction):
class AcquireWinToken(LocationAction):
TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
class AcquireWinToken(LocationAction):
TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
def perform_action(self, board, location):
board.acquire_win_token()
def perform_action(self, board, location):
board.acquire_win_token()
@@
-108,9
+117,18
@@
class AcquireWinToken(LocationAction):
]))
]))
+class GainHealth(LocationAction):
+ TEXT = "Gain {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+ def perform_action(self, board, location):
+ board.gain_health()
+
+
class GainHealthAndClearBitsOrMSB(LocationAction):
TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
class GainHealthAndClearBitsOrMSB(LocationAction):
TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
- USES_MSB = True
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+ MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
def perform_action(self, board, location):
board.gain_health()
def perform_action(self, board, location):
board.gain_health()
@@
-120,13
+138,23
@@
class GainHealthAndClearBitsOrMSB(LocationAction):
class ShiftLocations(LocationAction):
TEXT = "Shift current %(rowcol)s %(direction)s."
class ShiftLocations(LocationAction):
TEXT = "Shift current %(rowcol)s %(direction)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
board.shift_locations(self.data['direction'])
def perform_action(self, board, location):
board.shift_locations(self.data['direction'])
+class RotateLocations(LocationAction):
+ TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ board.rotate_locations(self.data['rot_direction'])
+
+
class AllowChessMove(LocationAction):
TEXT = "Move like a %(chesspiece_name)s for one turn."
class AllowChessMove(LocationAction):
TEXT = "Move like a %(chesspiece_name)s for one turn."
+ GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
def perform_action(self, board, location):
if self.data['chesspiece'] in CHESS_PIECES:
def perform_action(self, board, location):
if self.data['chesspiece'] in CHESS_PIECES: