+
+
+class AcquireWinToken(LocationAction):
+ TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('yipee.ogg')
+ board.acquire_win_token()
+ board.player.bits.clear_bits(set([
+ BITS.RED, BITS.GREEN, BITS.BLUE,
+ ]))
+
+
+class GainHealth(LocationAction):
+ TEXT = "Gain {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
+ board.gain_health()
+
+
+class GainHealthAndClearBitsOrMSB(LocationAction):
+ TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+ MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
+
+ def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
+ board.gain_health()
+ if not self.check_and_clear_MSB(board.player):
+ board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+ TEXT = "Shift current %(rowcol)s %(direction)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
+ board.shift_locations(self.data['direction'])
+
+
+class RotateLocations(LocationAction):
+ TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
+ board.rotate_locations(self.data['rot_direction'])
+
+
+class AllowChessMove(LocationAction):
+ TEXT = "Move like a %(chesspiece_name)s for one turn."
+ GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+ TEXT = (
+ "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
+ "was set.")
+ MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ if self.check_and_clear_MSB(board.player):
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+ TEXT = "Set {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB,)
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bit(BITS.MSB)