+
+
+class SetBits(LocationAction):
+ TEXT = "Set bits specified by this location."
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bits(location.bitwise_operand)
+
+
+class ToggleBits(LocationAction):
+ TEXT = "Toggle bits specified by this location."
+
+ def perform_action(self, board, location):
+ board.player.bits.toggle_bits(location.bitwise_operand)
+
+
+class LoseHealthOrMSBAndSetBits(LocationAction):
+ TEXT = "Lose health or MSB, then set bits specified by this location."
+ USES_MSB = True
+
+ def perform_action(self, board, location):
+ if not self.check_and_clear_MSB(board.player):
+ board.lose_health()
+ board.player.bits.set_bits(location.bitwise_operand)
+
+
+class AcquireWinToken(LocationAction):
+ TEXT = "Acquire a win token, then clear all high bits."
+ USES_MSB = True
+
+ def perform_action(self, board, location):
+ if self.check_and_clear_MSB(board.player):
+ board.acquire_win_token()
+ board.player.bits.clear_bits(set([
+ BITS.CYAN, BITS.MAGENTA, BITS.YELLOW,
+ ]))
+
+
+class GainHealthAndClearBitsOrMSB(LocationAction):
+ TEXT = "Gain health, then clear bits specified by this location or MSB."
+ USES_MSB = True
+
+ def perform_action(self, board, location):
+ board.gain_health()
+ if not self.check_and_clear_MSB(board.player):
+ board.player.bits.clear_bits(location.bitwise_operand)