})
DIRECTION_BITS = AttrDict((k, v) for k, v in BITS.items() if v < 4)
CONDITION_BITS = AttrDict((k, v) for k, v in BITS.items() if v >= 4)
})
DIRECTION_BITS = AttrDict((k, v) for k, v in BITS.items() if v < 4)
CONDITION_BITS = AttrDict((k, v) for k, v in BITS.items() if v >= 4)
# Game size constants
TILE_SIZE = (96, 96)
BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
# Game size constants
TILE_SIZE = (96, 96)
BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])