+LOCK_HEIGHT = 48
+BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
+BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
+INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
+PLAYER_SIZE = (64, 96)
+
+# Player States
+MOVE = 1
+ACT = 2