for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
self.quit_game()
return
elif SceneChangeEvent.matches(ev):
for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
self.quit_game()
return
elif SceneChangeEvent.matches(ev):