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PEP8.
[naja.git]
/
naja
/
engine.py
diff --git
a/naja/engine.py
b/naja/engine.py
index fc58f18503ddcb0b67754da71d186bf639236a1c..2642feb3481de6407b63ebb02cd58b0a3691afd2 100644
(file)
--- a/
naja/engine.py
+++ b/
naja/engine.py
@@
-1,17
+1,41
@@
import pygame
import pygame.locals as pgl
import pygame
import pygame.locals as pgl
+from naja.constants import FPS
+from naja.events import SceneChangeEvent, QuitGameEvent, LoadGameEvent
+from naja.sound import sound
+
class Engine(object):
class Engine(object):
- def __init__(self, surface, scene):
+ def __init__(self, surface, scene
, state
):
self._surface = surface
self._scene = scene
self._surface = surface
self._scene = scene
+ self._state = state
def run(self):
def run(self):
+ clock = pygame.time.Clock()
while True:
while True:
+ self._surface.fill((0, 0, 0))
for ev in pygame.event.get():
for ev in pygame.event.get():
- if ev.type == pgl.QUIT:
+ if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
+ self.quit_game()
return
return
- self._scene.handle_event()
- # TODO: work
+ elif SceneChangeEvent.matches(ev):
+ self.change_scene(ev.scene_cls)
+ elif LoadGameEvent.matches(ev):
+ self._state = ev.state
+ else:
+ self._scene.handle_event(ev)
+ self._scene.render(self._surface)
pygame.display.flip()
pygame.display.flip()
+ clock.tick(FPS)
+
+ def change_scene(self, scene_cls):
+ self._scene.exit()
+ self._scene = scene_cls(self._state)
+ self._scene.enter()
+
+ def quit_game(self):
+ self._scene.exit()
+ sound.play_sound('shutdown.ogg', foreground=True)
+ self._scene = None