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Add tiles to the board. Skip draw for other game scene widgets for now
[naja.git]
/
naja
/
engine.py
diff --git
a/naja/engine.py
b/naja/engine.py
index 3565f4be0652d5d388f4b42d607c029c33315a2c..32c139f8a56f17427b0a426bdb3b1e2fe3ec338d 100644
(file)
--- a/
naja/engine.py
+++ b/
naja/engine.py
@@
-6,13
+6,15
@@
from naja.events import SceneChangeEvent, QuitGameEvent
class Engine(object):
class Engine(object):
- def __init__(self, surface, scene):
+ def __init__(self, surface, scene
, state
):
self._surface = surface
self._scene = scene
self._surface = surface
self._scene = scene
+ self._state = state
def run(self):
clock = pygame.time.Clock()
while True:
def run(self):
clock = pygame.time.Clock()
while True:
+ self._surface.fill((0, 0, 0))
for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
self.quit_game()
for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
self.quit_game()
@@
-20,7
+22,6
@@
class Engine(object):
elif SceneChangeEvent.matches(ev):
self.change_scene(ev.scene)
else:
elif SceneChangeEvent.matches(ev):
self.change_scene(ev.scene)
else:
- print(ev.type)
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()