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Add widgets and skeleton for game scene.
[naja.git]
/
naja
/
engine.py
diff --git
a/naja/engine.py
b/naja/engine.py
index 94ddeab24a055e9134e1c51e7fef68f2a877dd58..a8e01460c8b345336f874f0c5fc104b7bda26289 100644
(file)
--- a/
naja/engine.py
+++ b/
naja/engine.py
@@
-1,6
+1,7
@@
import pygame
import pygame.locals as pgl
import pygame
import pygame.locals as pgl
+from naja.constants import FPS
from naja.events import SceneChangeEvent, QuitGameEvent
from naja.events import SceneChangeEvent, QuitGameEvent
@@
-10,7
+11,9
@@
class Engine(object):
self._scene = scene
def run(self):
self._scene = scene
def run(self):
+ clock = pygame.time.Clock()
while True:
while True:
+ self._surface.fill((0, 0, 0))
for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
self.quit_game()
for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
self.quit_game()
@@
-21,6
+24,7
@@
class Engine(object):
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
+ clock.tick(FPS)
def change_scene(self, scene):
self._scene.exit()
def change_scene(self, scene):
self._scene.exit()