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Move the player.
[naja.git]
/
naja
/
engine.py
diff --git
a/naja/engine.py
b/naja/engine.py
index 32c139f8a56f17427b0a426bdb3b1e2fe3ec338d..cbe27ce0b9ffe7d56da3bc9814b111815a46d84b 100644
(file)
--- a/
naja/engine.py
+++ b/
naja/engine.py
@@
-20,16
+20,16
@@
class Engine(object):
self.quit_game()
return
elif SceneChangeEvent.matches(ev):
self.quit_game()
return
elif SceneChangeEvent.matches(ev):
- self.change_scene(ev.scene)
+ self.change_scene(ev.scene
_cls
)
else:
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
clock.tick(FPS)
else:
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
clock.tick(FPS)
- def change_scene(self, scene):
+ def change_scene(self, scene
_cls
):
self._scene.exit()
self._scene.exit()
- self._scene = scene
+ self._scene = scene
_cls(self._state)
self._scene.enter()
def quit_game(self):
self._scene.enter()
def quit_game(self):