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Refactor text boxes.
[naja.git]
/
naja
/
engine.py
diff --git
a/naja/engine.py
b/naja/engine.py
index 84bf9d0efc84e167a637216b9e7572bd1d7b14ee..cbe27ce0b9ffe7d56da3bc9814b111815a46d84b 100644
(file)
--- a/
naja/engine.py
+++ b/
naja/engine.py
@@
-6,9
+6,10
@@
from naja.events import SceneChangeEvent, QuitGameEvent
class Engine(object):
class Engine(object):
- def __init__(self, surface, scene):
+ def __init__(self, surface, scene
, state
):
self._surface = surface
self._scene = scene
self._surface = surface
self._scene = scene
+ self._state = state
def run(self):
clock = pygame.time.Clock()
def run(self):
clock = pygame.time.Clock()
@@
-19,17
+20,16
@@
class Engine(object):
self.quit_game()
return
elif SceneChangeEvent.matches(ev):
self.quit_game()
return
elif SceneChangeEvent.matches(ev):
- self.change_scene(ev.scene)
+ self.change_scene(ev.scene
_cls
)
else:
else:
- print(ev.type)
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
clock.tick(FPS)
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
clock.tick(FPS)
- def change_scene(self, scene):
+ def change_scene(self, scene
_cls
):
self._scene.exit()
self._scene.exit()
- self._scene = scene
+ self._scene = scene
_cls(self._state)
self._scene.enter()
def quit_game(self):
self._scene.enter()
def quit_game(self):