+
+class InvalidateTheWorld(NajaEvent):
+ # This is used to signal to all the widgets that the world has changed
+ # and cached state may need to be recreated
+ TYPE = "INVALIDATE"
+
+
+class SelectEvent(NajaEvent):
+ TYPE = "SELECT"
+
+
+class PlayerMoved(NajaEvent):
+ # This is used to signal to widgets that care that the player has moved.
+ TYPE = "PLAYER_MOVED"