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Merge branch 'master' into No_movement_mode
[naja.git]
/
naja
/
events.py
diff --git
a/naja/events.py
b/naja/events.py
index 0e102edf9229d0de4fbdc327514e0b08046144c8..1d7609f5937cc61d81b89de4a0c805e7398f72b0 100644
(file)
--- a/
naja/events.py
+++ b/
naja/events.py
@@
-6,8
+6,13
@@
import pygame.event as pge
import pygame.locals as pgl
import pygame.locals as pgl
-class NajaEvent(object):
+def finish_event(handled=True, skip_invalidate=False):
+ if not skip_invalidate:
+ InvalidateTheWorld.post()
+ return handled
+
+class NajaEvent(object):
TYPE = "UNKNOWN"
@classmethod
TYPE = "UNKNOWN"
@classmethod
@@
-32,16
+37,12
@@
class SceneChangeEvent(NajaEvent):
class QuitGameEvent(NajaEvent):
TYPE = "QUIT_GAME"
class QuitGameEvent(NajaEvent):
TYPE = "QUIT_GAME"
- @classmethod
- def post(cls):
- super(QuitGameEvent, cls).post()
-
class InvalidateTheWorld(NajaEvent):
# This is used to signal to all the widgets that the world has changed
# and cached state may need to be recreated
TYPE = "INVALIDATE"
class InvalidateTheWorld(NajaEvent):
# This is used to signal to all the widgets that the world has changed
# and cached state may need to be recreated
TYPE = "INVALIDATE"
- @classmethod
-
def post(cls
):
- super(InvalidateTheWorld, cls).post()
+
+
class SelectEvent(NajaEvent
):
+ TYPE = "SELECT"