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Make chess puzzle level (Kasparov to F3) winnable.
[naja.git]
/
naja
/
events.py
diff --git
a/naja/events.py
b/naja/events.py
index 11adab0f7528cbd68e88adf32275d4ab39ff8be9..dbf7a03711fa1a4dd87a9ef15544332e4eddb948 100644
(file)
--- a/
naja/events.py
+++ b/
naja/events.py
@@
-6,8
+6,13
@@
import pygame.event as pge
import pygame.locals as pgl
import pygame.locals as pgl
-class NajaEvent(object):
+def finish_event(handled=True, skip_invalidate=False):
+ if not skip_invalidate:
+ InvalidateTheWorld.post()
+ return handled
+
+class NajaEvent(object):
TYPE = "UNKNOWN"
@classmethod
TYPE = "UNKNOWN"
@classmethod
@@
-43,6
+48,9
@@
class SelectEvent(NajaEvent):
TYPE = "SELECT"
TYPE = "SELECT"
-class PlayerMoved(NajaEvent):
- # This is used to signal to widgets that care that the player has moved.
- TYPE = "PLAYER_MOVED"
+class LoadGameEvent(NajaEvent):
+ TYPE = "LOAD_GAME"
+
+ @classmethod
+ def post(cls, state):
+ super(LoadGameEvent, cls).post(state=state)