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Day 6 screenshot.
[naja.git]
/
naja
/
events.py
diff --git
a/naja/events.py
b/naja/events.py
index 0e102edf9229d0de4fbdc327514e0b08046144c8..dbf7a03711fa1a4dd87a9ef15544332e4eddb948 100644
(file)
--- a/
naja/events.py
+++ b/
naja/events.py
@@
-6,8
+6,13
@@
import pygame.event as pge
import pygame.locals as pgl
import pygame.locals as pgl
-class NajaEvent(object):
+def finish_event(handled=True, skip_invalidate=False):
+ if not skip_invalidate:
+ InvalidateTheWorld.post()
+ return handled
+
+class NajaEvent(object):
TYPE = "UNKNOWN"
@classmethod
TYPE = "UNKNOWN"
@classmethod
@@
-32,16
+37,20
@@
class SceneChangeEvent(NajaEvent):
class QuitGameEvent(NajaEvent):
TYPE = "QUIT_GAME"
class QuitGameEvent(NajaEvent):
TYPE = "QUIT_GAME"
- @classmethod
- def post(cls):
- super(QuitGameEvent, cls).post()
-
class InvalidateTheWorld(NajaEvent):
# This is used to signal to all the widgets that the world has changed
# and cached state may need to be recreated
TYPE = "INVALIDATE"
class InvalidateTheWorld(NajaEvent):
# This is used to signal to all the widgets that the world has changed
# and cached state may need to be recreated
TYPE = "INVALIDATE"
+
+class SelectEvent(NajaEvent):
+ TYPE = "SELECT"
+
+
+class LoadGameEvent(NajaEvent):
+ TYPE = "LOAD_GAME"
+
@classmethod
@classmethod
- def post(cls):
- super(
InvalidateTheWorld, cls).post(
)
+ def post(cls
, state
):
+ super(
LoadGameEvent, cls).post(state=state
)