+ @classmethod
+ def choose_card(cls, cards, board_locations, position=None):
+ # Find which cards are at their maximum and exclude them from
+ # the choice list
+ counts = {}
+ choices = dict((card['card_name'], card) for card in cards)
+ for pos, card in board_locations:
+ if pos == position:
+ # skip the card we're replacing if appropriate
+ continue
+ if isinstance(card, LocationCard):
+ key = card.card_name
+ max_num = card.max_number
+ else:
+ key = card['card_name']
+ max_num = card.get('max_number', 25)
+ counts.setdefault(key, 0)
+ counts[key] += 1
+ if counts[key] >= max_num:
+ if key in choices:
+ del choices[key]
+ return choice(choices.values())
+
+ def shift_location_row(self, change, is_vertical, skip_player=True):
+ px, py = self.player.position
+ shifted_locations = {}
+ mkpos = lambda i: (px, i) if is_vertical else (i, py)
+
+ for i in range(5):
+ if skip_player and (px, py) == mkpos(i):
+ continue
+ new_i = (i + change) % 5
+ if skip_player and (px, py) == mkpos(new_i):
+ new_i = (new_i + change) % 5
+ shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
+
+ self.board_locations.update(shifted_locations)
+
+ def shift_locations(self, direction, skip_player=True):
+ if BITS[direction] == BITS.NORTH:
+ self.shift_location_row(-1, is_vertical=True,
+ skip_player=skip_player)
+ elif BITS[direction] == BITS.SOUTH:
+ self.shift_location_row(1, is_vertical=True,
+ skip_player=skip_player)
+ elif BITS[direction] == BITS.EAST:
+ self.shift_location_row(1, is_vertical=False,
+ skip_player=skip_player)
+ elif BITS[direction] == BITS.WEST:
+ self.shift_location_row(-1, is_vertical=False,
+ skip_player=skip_player)
+
+ def rotate_locations(self, direction):
+ px, py = self.player.position
+ locations_to_rotate = []
+ rotated_locations = {}
+
+ if py > 0:
+ for i in range(max(0, px - 1), min(5, px + 2)):
+ locations_to_rotate.append((i, py - 1))
+
+ if px < 4:
+ locations_to_rotate.append((px + 1, py))
+
+ if py < 4:
+ for i in reversed(range(max(0, px - 1), min(5, px + 2))):
+ locations_to_rotate.append((i, py + 1))
+
+ if px > 0:
+ locations_to_rotate.append((px - 1, py))
+
+ if ROTATION[direction] == ROTATION.CLOCKWISE:
+ new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
+ elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
+ new_positions = (
+ [locations_to_rotate[-1]] + locations_to_rotate[:-1])
+
+ for old, new in zip(locations_to_rotate, new_positions):
+ rotated_locations[new] = self.board_locations[old]
+
+ self.board_locations.update(rotated_locations)
+
+ def allow_chess_move(self, chesspiece):
+ self.player.allow_chess_move(chesspiece)
+
+ def change_mode(self, new_mode):