player = Player.import_player(state.pop('player'))
board_locations = cls.import_board_locations(
state.pop('board_locations'))
player = Player.import_player(state.pop('player'))
board_locations = cls.import_board_locations(
state.pop('board_locations'))
- return cls(state, player, board_locations)
+ board = cls(state, player, board_locations)
+ player.set_gameboard(board)
+ return board
@classmethod
def build_action(cls, definition):
action_class = getattr(actions, definition['action_class'])
@classmethod
def build_action(cls, definition):
action_class = getattr(actions, definition['action_class'])
data = definition.get('data', {})
return action_class(required_bits, **data)
@classmethod
def new_location(cls, definition, replacement_params=None, puzzle=False):
if 'bits' in definition:
data = definition.get('data', {})
return action_class(required_bits, **data)
@classmethod
def new_location(cls, definition, replacement_params=None, puzzle=False):
if 'bits' in definition: