+ if self.health <= 0:
+ self.end_game(win=False)
+
+ def gain_health(self):
+ if self.health < self.max_health:
+ self.health += 1
+
+ def acquire_win_token(self):
+ self.wins += 1
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
+
+ def replace_card(self, position):
+ location = LocationCard.new_location(choice(self.locations).copy())
+ self.board_locations[position] = location
+
+ def shift_locations(self, direction):
+ px, py = self.player.position
+ shifted_locations = {}
+ # TODO: Make this less horrible. Also test it.
+ if BITS[direction] == BITS.NORTH:
+ for y in range(5):
+ if y == py:
+ continue
+ new_y = y - 1
+ if new_y == py:
+ new_y -= 1
+ new_y %= 5
+ shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ elif BITS[direction] == BITS.SOUTH:
+ for y in range(5):
+ if y == py:
+ continue
+ new_y = y + 1
+ if new_y == py:
+ new_y += 1
+ new_y %= 5
+ shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ elif BITS[direction] == BITS.EAST:
+ for x in range(5):
+ if x == px:
+ continue
+ new_x = x + 1
+ if new_x == px:
+ new_x += 1
+ new_x %= 5
+ shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+ elif BITS[direction] == BITS.WEST:
+ for x in range(5):
+ if x == px:
+ continue
+ new_x = x - 1
+ if new_x == px:
+ new_x -= 1
+ new_x %= 5
+ shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+
+ self.board_locations.update(shifted_locations)
+
+ def change_mode(self, new_mode):
+ """Advance to the next mode"""
+ if new_mode == self.player_mode:
+ raise RuntimeError("Inconsistent state. Setting mode %s to itself"
+ % self.player_mode)
+ elif new_mode in (ACT, EXAMINE):
+ self.player_mode = new_mode
+ else:
+ raise RuntimeError("Illegal player mode %s" % self.player_mode)
+
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)