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Day 6 screenshot.
[naja.git]
/
naja
/
gameboard.py
diff --git
a/naja/gameboard.py
b/naja/gameboard.py
index 8a1daa7673b28d34dc1c264f5c5d0c3b3b3d5325..da7dbd2c8b2a5614a90888c73dc5535ae721bade 100644
(file)
--- a/
naja/gameboard.py
+++ b/
naja/gameboard.py
@@
-6,6
+6,7
@@
from naja.constants import(
from naja.options import options
from naja.player import Player
from naja import actions
from naja.options import options
from naja.player import Player
from naja import actions
+from naja.sound import sound
class GameBoard(object):
class GameBoard(object):
@@
-23,6
+24,7
@@
class GameBoard(object):
self.player = player
self.board_locations = board_locations
self.player_mode = state.get('player_mode', EXAMINE)
self.player = player
self.board_locations = board_locations
self.player_mode = state.get('player_mode', EXAMINE)
+ self.has_cheated = state.get('cheater', options.cheat_enabled)
@classmethod
def new_game(cls, deck,
@classmethod
def new_game(cls, deck,
@@
-54,7
+56,7
@@
class GameBoard(object):
return cls(state, player, board_locations)
def export(self):
return cls(state, player, board_locations)
def export(self):
-
return
{
+
data =
{
'max_health': self.max_health,
'health': self.health,
'wins_required': self.wins_required,
'max_health': self.max_health,
'health': self.health,
'wins_required': self.wins_required,
@@
-65,6
+67,9
@@
class GameBoard(object):
'board_locations': self.export_board_locations(),
'player_mode': self.player_mode,
}
'board_locations': self.export_board_locations(),
'player_mode': self.player_mode,
}
+ if self.has_cheated:
+ data['cheater'] = True
+ return data
@classmethod
def import_locations(cls, locations_definition):
@classmethod
def import_locations(cls, locations_definition):
@@
-205,6
+210,7
@@
class GameBoard(object):
from naja.events import SceneChangeEvent
from naja.scenes.lose import LoseScene
from naja.scenes.win import WinScene
from naja.events import SceneChangeEvent
from naja.scenes.lose import LoseScene
from naja.scenes.win import WinScene
+ sound.stop()
if win:
SceneChangeEvent.post(WinScene)
else:
if win:
SceneChangeEvent.post(WinScene)
else: