+ def shift_location_row(self, change, is_vertical):
+ px, py = self.player.position
+ shifted_locations = {}
+ mkpos = lambda i: (px, i) if is_vertical else (i, py)
+
+ for i in range(5):
+ if (px, py) == mkpos(i):
+ continue
+ new_i = (i + change) % 5
+ if (px, py) == mkpos(new_i):
+ new_i = (new_i + change) % 5
+ shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
+
+ print change, is_vertical, shifted_locations
+ self.board_locations.update(shifted_locations)
+
+ def shift_locations(self, direction):
+ if BITS[direction] == BITS.NORTH:
+ self.shift_location_row(-1, is_vertical=True)
+ elif BITS[direction] == BITS.SOUTH:
+ self.shift_location_row(1, is_vertical=True)
+ elif BITS[direction] == BITS.EAST:
+ self.shift_location_row(1, is_vertical=False)
+ elif BITS[direction] == BITS.WEST:
+ self.shift_location_row(-1, is_vertical=False)
+
+ def change_mode(self, new_mode):