- self.player = Player(self.INITIAL_BITS, (0, 0))
- self.gameboard = GameBoard(
- self.player, self.MAX_HEALTH, self.WINS_REQUIRED)
+ self.gameboard = GameBoard.new_game(
+ locations_definition=[]) # TODO: we will need some of these :)
+
+ @property
+ def player(self):
+ return self.gameboard.player