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Highlight tiles that are legal moves.
[naja.git]
/
naja
/
scenes
/
game.py
diff --git
a/naja/scenes/game.py
b/naja/scenes/game.py
index 54368cbcd99a330324e34af5cb0937855275c456..0d35b7b24a017b43a7492ed98c84f1a2fa4a5cda 100644
(file)
--- a/
naja/scenes/game.py
+++ b/
naja/scenes/game.py
@@
-4,6
+4,7
@@
Gameboard scene.
import pygame.locals as pgl
import pygame.locals as pgl
+from naja.constants import KEYS
from naja.events import SceneChangeEvent
from naja.scenes.scene import Scene
from naja.widgets.board import BoardWidget
from naja.events import SceneChangeEvent
from naja.scenes.scene import Scene
from naja.widgets.board import BoardWidget
@@
-20,14
+21,14
@@
class GameScene(Scene):
def __init__(self, state):
super(GameScene, self).__init__(state)
def __init__(self, state):
super(GameScene, self).__init__(state)
- self.add(PlayerBitsWidget((0, 0)))
+ self.add(PlayerBitsWidget((0, 0)
, state
))
self.add(BoardWidget((0, 60), state))
self.add(BoardWidget((0, 60), state))
- self.add(GameBitsWidget((0, 540)))
- self.add(InfoAreaWidget((480, 0)))
+ self.add(GameBitsWidget((0, 540)
, state
))
+ self.add(InfoAreaWidget((480, 0)
, state
))
self.add(RobotWidget(state))
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
self.add(RobotWidget(state))
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
- if ev.type == pgl.KEY
UP and ev.key in (pgl.K_q, pgl.K_ESCAPE)
:
+ if ev.type == pgl.KEY
DOWN and ev.key in KEYS.QUIT
:
SceneChangeEvent.post(MenuScene)
return
SceneChangeEvent.post(MenuScene)
return