from naja.events import SceneChangeEvent
from naja.scenes.scene import Scene
from naja.widgets.board import BoardWidget
from naja.widgets.player_bits import PlayerBitsWidget
from naja.widgets.game_bits import GameBitsWidget
from naja.widgets.info_area import InfoAreaWidget
from naja.events import SceneChangeEvent
from naja.scenes.scene import Scene
from naja.widgets.board import BoardWidget
from naja.widgets.player_bits import PlayerBitsWidget
from naja.widgets.game_bits import GameBitsWidget
from naja.widgets.info_area import InfoAreaWidget
def __init__(self, state):
super(GameScene, self).__init__(state)
def __init__(self, state):
super(GameScene, self).__init__(state)
- self.add(GameBitsWidget((0, 540)))
- self.add(InfoAreaWidget((480, 0)))
+ self.add(GameBitsWidget((0, 540), state))
+ self.add(InfoAreaWidget((480, 0), state))
+ self.add(RobotWidget(state))
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene