- def __init__(self):
- super(GameScene, self).__init__()
- self.widgets.append(PlayerBitsWidget((0, 0)))
- self.widgets.append(BoardWidget((0, 60)))
- self.widgets.append(GameBitsWidget((0, 540)))
- self.widgets.append(InfoAreaWidget((480, 0)))
+ def __init__(self, state):
+ super(GameScene, self).__init__(state)
+ self.add(PlayerBitsWidget((0, 0), state))
+ self.add(BoardWidget((0, 60), state))
+ self.add(GameBitsWidget((0, 540), state))
+ self.add(InfoAreaWidget((480, 0)))
+ self.add(RobotWidget(state))