- def handle_event(self, ev):
- if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
- SceneChangeEvent.post(scene=MenuScene())
- return
+ def handle_scene_event(self, ev):
+ from naja.scenes.menu import MenuScene
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.QUIT:
+ sound.stop()
+ SceneChangeEvent.post(MenuScene)
+ return
+ if options.cheat_enabled:
+ if ev.key == pgl.K_0:
+ self.state.player.bits.toggle_bit(0)
+ elif ev.key == pgl.K_1:
+ self.state.player.bits.toggle_bit(1)
+ elif ev.key == pgl.K_2:
+ self.state.player.bits.toggle_bit(2)
+ elif ev.key == pgl.K_3:
+ self.state.player.bits.toggle_bit(3)
+ elif ev.key == pgl.K_4:
+ self.state.player.bits.toggle_bit(4)
+ elif ev.key == pgl.K_5:
+ self.state.player.bits.toggle_bit(5)
+ elif ev.key == pgl.K_6:
+ self.state.player.bits.toggle_bit(6)
+ elif ev.key == pgl.K_7:
+ self.state.player.bits.toggle_bit(7)
+ elif ev.key == pgl.K_EQUALS:
+ self.state.gameboard.gain_health()
+ return finish_event()