from naja.widgets.board import BoardWidget
from naja.widgets.player_bits import PlayerBitsWidget
from naja.widgets.game_bits import GameBitsWidget
from naja.widgets.info_area import InfoAreaWidget
from naja.widgets.board import BoardWidget
from naja.widgets.player_bits import PlayerBitsWidget
from naja.widgets.game_bits import GameBitsWidget
from naja.widgets.info_area import InfoAreaWidget
- def __init__(self):
- super(GameScene, self).__init__()
+ def __init__(self, state):
+ super(GameScene, self).__init__(state)
self.widgets.append(PlayerBitsWidget((0, 0)))
self.widgets.append(BoardWidget((0, 60)))
self.widgets.append(GameBitsWidget((0, 540)))
self.widgets.append(InfoAreaWidget((480, 0)))
def handle_event(self, ev):
self.widgets.append(PlayerBitsWidget((0, 0)))
self.widgets.append(BoardWidget((0, 60)))
self.widgets.append(GameBitsWidget((0, 540)))
self.widgets.append(InfoAreaWidget((480, 0)))
def handle_event(self, ev):
if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
SceneChangeEvent.post(MenuScene)
return
if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
SceneChangeEvent.post(MenuScene)
return