+
+ def __init__(self, state):
+ super(GameScene, self).__init__(state)
+ self.add(PlayerBitsWidget((0, 0), state))
+ info = InfoAreaWidget((480, 0), state)
+ self.add(BoardWidget((0, 60), state, info))
+ self.add(GameBitsWidget((0, 540), state))
+ self.add(info)
+ self.add(RobotWidget(state))
+ sound.play_sound('startup.ogg')
+
+ def handle_scene_event(self, ev):
+ from naja.scenes.menu import MenuScene
+ if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+ SceneChangeEvent.post(MenuScene)
+ return