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Start folder for puzzle decks.
[naja.git]
/
naja
/
scenes
/
lose.py
diff --git
a/naja/scenes/lose.py
b/naja/scenes/lose.py
index ccd0accd2bcf1a46628f527b0350b42bb6cc5f05..714eaf6f8aa5c7a6fc4d635b16bd53d1657f362d 100644
(file)
--- a/
naja/scenes/lose.py
+++ b/
naja/scenes/lose.py
@@
-6,6
+6,7
@@
import pygame.locals as pgl
from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
+from naja.sound import sound
from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
from naja.events import SceneChangeEvent, LoadGameEvent
from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
from naja.events import SceneChangeEvent, LoadGameEvent
@@
-41,10
+42,12
@@
class LoseScene(Scene):
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
box_width=300))
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
box_width=300))
+ sound.play_music('lost.ogg', 0.25)
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+ sound.stop()
# drop current state
LoadGameEvent.post(None)
SceneChangeEvent.post(MenuScene)
# drop current state
LoadGameEvent.post(None)
SceneChangeEvent.post(MenuScene)