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YAML knows about integers. Not tuples
[naja.git]
/
naja
/
scenes
/
lose.py
diff --git
a/naja/scenes/lose.py
b/naja/scenes/lose.py
index 40600a7c21dff4d2012ade0e8e73a2b7fa29c762..7455fdf60387ad39529151ecbc33b117795b6394 100644
(file)
--- a/
naja/scenes/lose.py
+++ b/
naja/scenes/lose.py
@@
-6,9
+6,10
@@
import pygame.locals as pgl
from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
+from naja.sound import sound
from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
-from naja.events import
Quit
GameEvent
+from naja.events import
SceneChangeEvent, Load
GameEvent
class LoseScene(Scene):
class LoseScene(Scene):
@@
-23,19
+24,27
@@
class LoseScene(Scene):
(0, 0), "screens/you_lost.png")
self.add(background)
(0, 0), "screens/you_lost.png")
self.add(background)
+ if self.state.gameboard.has_cheated:
+ self.add(TextWidget(
+ (50, 250), 'Even with cheats on.', colour=PALETTE.ORANGE))
- self.add(TextWidget(
- (50, 50), 'You lost!', colour=PALETTE.WHITE))
self.add(TextBoxWidget(
self.add(TextBoxWidget(
- (50,
1
00), '\n\n'.join([
+ (50,
3
00), '\n\n'.join([
"Something went terribly wrong.",
"You should re-evaluate your life choices.",
"Something went terribly wrong.",
"You should re-evaluate your life choices.",
+ "",
+ "Press ESC to return to the menu",
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
box_width=300))
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
box_width=300))
+ sound.play_music('lost.ogg', 0.25)
def handle_scene_event(self, ev):
def handle_scene_event(self, ev):
+ from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
- QuitGameEvent.post()
+ sound.stop()
+ # drop current state
+ LoadGameEvent.post(None)
+ SceneChangeEvent.post(MenuScene)
return
return