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Pulse onboard selector.
[naja.git]
/
naja
/
scenes
/
lose.py
diff --git
a/naja/scenes/lose.py
b/naja/scenes/lose.py
index 6fe9b4f36aabe2a79bfdfcac77cb64c3d29c5c9d..be9b60309a145ccf7db53b38b63af99f3731b27d 100644
(file)
--- a/
naja/scenes/lose.py
+++ b/
naja/scenes/lose.py
@@
-6,9
+6,10
@@
import pygame.locals as pgl
from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
+from naja.sound import sound
from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
-from naja.events import
Quit
GameEvent
+from naja.events import
SceneChangeEvent, Load
GameEvent
class LoseScene(Scene):
class LoseScene(Scene):
@@
-23,24
+24,29
@@
class LoseScene(Scene):
(0, 0), "screens/you_lost.png")
self.add(background)
(0, 0), "screens/you_lost.png")
self.add(background)
-
- #self.add(TextWidget(
- # (50, 50), 'You lost!', colour=PALETTE.WHITE))
+ y_offset = 250
if self.state.gameboard.has_cheated:
self.add(TextWidget(
if self.state.gameboard.has_cheated:
self.add(TextWidget(
- (50, 250), 'Even with cheats on.', colour=PALETTE.ORANGE))
+ (50, y_offset), 'Even with cheats on.', colour=PALETTE.ORANGE))
+ y_offset += 50
self.add(TextBoxWidget(
self.add(TextBoxWidget(
- (50,
300
), '\n\n'.join([
+ (50,
y_offset
), '\n\n'.join([
"Something went terribly wrong.",
"You should re-evaluate your life choices.",
"Something went terribly wrong.",
"You should re-evaluate your life choices.",
+ "Press ESC to return to the menu",
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
box_width=300))
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
box_width=300))
+ sound.play_music('lost.ogg', 0.25)
def handle_scene_event(self, ev):
def handle_scene_event(self, ev):
+ from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
- QuitGameEvent.post()
+ sound.stop()
+ # drop current state
+ LoadGameEvent.post(None)
+ SceneChangeEvent.post(MenuScene)
return
return