+ background = ImageBox(
+ (0, 0), "screens/splash.png")
+ self.add(background)
+
+ selector = SelectorWidget()
+ self.add(selector)
+ y_offset, y_diff = 270, 36
+ x_offset = 400
+
+ y_offset += y_diff
+ intro = TextWidget(
+ (x_offset, y_offset), 'Introduction', colour=PALETTE.WHITE,
+ centre=True)
+ intro.add_callback('click', self.scene_callback(IntroductionScene))
+ selector.add(intro)
+
+ y_offset += y_diff
+ resume = TextWidget(
+ (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY, centre=True)
+ resume.add_callback('click', self.scene_callback(GameScene))
+ resume.set_selectable_callback(lambda: state is not None)
+ selector.add(resume)
+
+ if state is None:
+ selector.position = 2
+ else:
+ selector.position = 1
+
+ y_offset += y_diff
+ new = TextWidget(
+ (x_offset, y_offset), 'New Random Game', colour=PALETTE.WHITE,
+ centre=True)
+ new.add_callback('click', self.scene_callback(NewGameScene))
+ selector.add(new)
+
+ y_offset += y_diff
+ new = TextWidget(
+ (x_offset, y_offset), 'New Puzzle', colour=PALETTE.WHITE,
+ centre=True)
+ new.add_callback('click', self.scene_callback(PuzzleListScene))
+ selector.add(new)
+
+ y_offset += y_diff
+ load = TextWidget(
+ (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE,
+ centre=True)
+ load.add_callback('click', self.scene_callback(LoadGameScene))
+ selector.add(load)
+
+ y_offset += y_diff
+ save = TextWidget(
+ (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY, centre=True)
+ save.add_callback('click', self.scene_callback(SaveGameScene))
+ save.set_selectable_callback(lambda: state is not None)
+ selector.add(save)
+
+ y_offset += y_diff
+ credits = TextWidget(
+ (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+ centre=True)
+ credits.add_callback('click', self.scene_callback(CreditsScene))
+ selector.add(credits)
+
+ y_offset += y_diff
+ quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+ centre=True)
+ quit.add_callback('click', lambda event: QuitGameEvent.post())
+ selector.add(quit)
+
+ self.konami = []
+ if not sound.playing_music:
+ sound.play_music('scape.ogg', 0.25)
+
+ def scene_callback(self, scene_class):
+ return lambda event: SceneChangeEvent.post(scene_class)