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Add tiles to the board. Skip draw for other game scene widgets for now
[naja.git]
/
naja
/
scenes
/
menu.py
diff --git
a/naja/scenes/menu.py
b/naja/scenes/menu.py
index 3c703c3990d4d7e68c4d988e383da31888012a1a..96c8c7a5677e8374458a1f2d1694d0209f6d274a 100644
(file)
--- a/
naja/scenes/menu.py
+++ b/
naja/scenes/menu.py
@@
-2,17
+2,26
@@
Main menu scene.
"""
Main menu scene.
"""
+import pygame.locals as pgl
+
from naja.scenes.scene import Scene
from naja.widgets.text import TextWidget
from naja.scenes.scene import Scene
from naja.widgets.text import TextWidget
-
+from naja.events import QuitGameEvent
+from naja.scenes.credits import CreditsScene
+from naja.events import SceneChangeEvent
class MenuScene(Scene):
def __init__(self):
class MenuScene(Scene):
def __init__(self):
- self.tw = TextWidget((10, 10), 'Haai', colour=(255, 255, 255))
-
- def render(self, surface):
- self.tw.draw(surface)
+ super(MenuScene, self).__init__()
+ self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32,
+ colour='white'))
def handle_event(self, ev):
def handle_event(self, ev):
- pass
+ if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ QuitGameEvent.post()
+ return
+ if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN:
+ credits_menu = CreditsScene()
+ SceneChangeEvent.post(credits_menu)
+ return