+
+ def __init__(self, state):
+ super(MenuScene, self).__init__(state)
+ self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32,
+ colour='white'))
+ self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32,
+ colour='white'))
+ self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32,
+ colour='white'))
+
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYDOWN and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ QuitGameEvent.post()
+ return
+ if ev.type == pgl.KEYDOWN and ev.key is pgl.K_RETURN:
+ SceneChangeEvent.post(CreditsScene)
+ return