+ background = ImageBox(
+ (0, 0), "screens/splash.png")
+ self.add(background)
+
+ selector = SelectorWidget()
+ self.add(selector)
+ y_offset = 200
+ x_offset = 300
+
+ y_offset += 50
+ resume = TextWidget(
+ (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY)
+ resume.add_callback('click', self.scene_callback(GameScene))
+ resume.set_selectable_callback(lambda: state is not None)
+ selector.add(resume)
+
+ y_offset += 50
+ new = TextWidget(
+ (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE)
+ new.add_callback('click', self.scene_callback(NewGameScene))
+ selector.add(new)
+
+ y_offset += 50
+ load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE)
+ load.add_callback('click', self.scene_callback(LoadGameScene))
+ selector.add(load)
+
+ y_offset += 50
+ save = TextWidget(
+ (x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY)
+ save.add_callback('click', self.scene_callback(SaveGameScene))
+ save.set_selectable_callback(lambda: state is not None)
+ selector.add(save)
+
+ y_offset += 50
+ howto = TextWidget(
+ (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE)
+ howto.add_callback('click', self.scene_callback(HowtoScene))
+ selector.add(howto)
+
+ y_offset += 50
+ credits = TextWidget(
+ (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE)
+ credits.add_callback('click', self.scene_callback(CreditsScene))
+ selector.add(credits)
+
+ y_offset += 50
+ quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE)
+ quit.add_callback('click', lambda event: QuitGameEvent.post())
+ selector.add(quit)
+
+ self.konami = []
+
+ def scene_callback(self, scene_class):
+ return lambda event: SceneChangeEvent.post(scene_class)