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Override dh_python2's idea of supported python versions, for wider installability
[naja.git]
/
naja
/
scenes
/
menu.py
diff --git
a/naja/scenes/menu.py
b/naja/scenes/menu.py
index cd3da6314869e9e8d12d0d3410d4d3c9c2154f83..d1812c5b88c52e6d7e957245c35ae8497bf475fb 100644
(file)
--- a/
naja/scenes/menu.py
+++ b/
naja/scenes/menu.py
@@
-28,50
+28,55
@@
class MenuScene(Scene):
selector = SelectorWidget()
self.add(selector)
selector = SelectorWidget()
self.add(selector)
- y_offset
= 20
0
- x_offset =
3
00
+ y_offset
, y_diff = 270, 4
0
+ x_offset =
4
00
- y_offset +=
50
+ y_offset +=
y_diff
resume = TextWidget(
(x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
resume = TextWidget(
(x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
- unselectable_colour=PALETTE.GREY)
+ unselectable_colour=PALETTE.GREY
, centre=True
)
resume.add_callback('click', self.scene_callback(GameScene))
resume.set_selectable_callback(lambda: state is not None)
selector.add(resume)
resume.add_callback('click', self.scene_callback(GameScene))
resume.set_selectable_callback(lambda: state is not None)
selector.add(resume)
- y_offset +=
50
+ y_offset +=
y_diff
new = TextWidget(
new = TextWidget(
- (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE)
+ (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE,
+ centre=True)
new.add_callback('click', self.scene_callback(NewGameScene))
selector.add(new)
new.add_callback('click', self.scene_callback(NewGameScene))
selector.add(new)
- y_offset += 50
- load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE)
+ y_offset += y_diff
+ load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE,
+ centre=True)
load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
- y_offset +=
50
+ y_offset +=
y_diff
save = TextWidget(
(x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
save = TextWidget(
(x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
- unselectable_colour=PALETTE.GREY)
+ unselectable_colour=PALETTE.GREY
, centre=True
)
save.add_callback('click', self.scene_callback(SaveGameScene))
save.set_selectable_callback(lambda: state is not None)
selector.add(save)
save.add_callback('click', self.scene_callback(SaveGameScene))
save.set_selectable_callback(lambda: state is not None)
selector.add(save)
- y_offset +=
50
+ y_offset +=
y_diff
howto = TextWidget(
howto = TextWidget(
- (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE)
+ (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE,
+ centre=True)
howto.add_callback('click', self.scene_callback(HowtoScene))
selector.add(howto)
howto.add_callback('click', self.scene_callback(HowtoScene))
selector.add(howto)
- y_offset +=
50
+ y_offset +=
y_diff
credits = TextWidget(
credits = TextWidget(
- (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE)
+ (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+ centre=True)
credits.add_callback('click', self.scene_callback(CreditsScene))
selector.add(credits)
credits.add_callback('click', self.scene_callback(CreditsScene))
selector.add(credits)
- y_offset += 50
- quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE)
+ y_offset += y_diff
+ quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+ centre=True)
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)