resume = TextWidget(
(x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
unselectable_colour=PALETTE.GREY)
resume = TextWidget(
(x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
unselectable_colour=PALETTE.GREY)
new = TextWidget(
(x_offset, y_offset), 'New Game', colour=PALETTE.WHITE)
new.add_callback('click', self.scene_callback(NewGameScene))
selector.add(new)
new = TextWidget(
(x_offset, y_offset), 'New Game', colour=PALETTE.WHITE)
new.add_callback('click', self.scene_callback(NewGameScene))
selector.add(new)
load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE)
load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE)
load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
save = TextWidget(
(x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
unselectable_colour=PALETTE.GREY)
save = TextWidget(
(x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
unselectable_colour=PALETTE.GREY)
howto = TextWidget(
(x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE)
howto.add_callback('click', self.scene_callback(HowtoScene))
selector.add(howto)
howto = TextWidget(
(x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE)
howto.add_callback('click', self.scene_callback(HowtoScene))
selector.add(howto)
credits = TextWidget(
(x_offset, y_offset), 'Credits', colour=PALETTE.WHITE)
credits.add_callback('click', self.scene_callback(CreditsScene))
selector.add(credits)
credits = TextWidget(
(x_offset, y_offset), 'Credits', colour=PALETTE.WHITE)
credits.add_callback('click', self.scene_callback(CreditsScene))
selector.add(credits)
quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE)
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)
quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE)
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)