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Piece of puzzle commit that got forgotten.
[naja.git]
/
naja
/
scenes
/
new_game.py
diff --git
a/naja/scenes/new_game.py
b/naja/scenes/new_game.py
index f3b8989ce2b24c8499272847e98a273371ea2129..dca7c67eb9c3ca908d512251bb855fed067d5eba 100644
(file)
--- a/
naja/scenes/new_game.py
+++ b/
naja/scenes/new_game.py
@@
-18,19
+18,26
@@
class NewGameScene(Scene):
selector = SelectorWidget()
self.add(selector)
selector = SelectorWidget()
self.add(selector)
- easy = TextWidget((100, 100), 'Easy', fontsize=32, colour='white')
+ title = TextWidget((100, 50), 'Select difficulty', colour='white')
+ self.add(title)
+
+ easy = TextWidget((200, 150), 'Easy', fontsize=32, colour='white')
easy.add_callback('click', self.easy_game)
selector.add(easy)
standard = TextWidget(
easy.add_callback('click', self.easy_game)
selector.add(easy)
standard = TextWidget(
- (
100, 15
0), 'Standard', fontsize=32, colour='white')
+ (
200, 20
0), 'Standard', fontsize=32, colour='white')
standard.add_callback('click', self.standard_game)
selector.add(standard)
standard.add_callback('click', self.standard_game)
selector.add(standard)
- hard = TextWidget((
100, 20
0), 'Hard', fontsize=32, colour='white')
+ hard = TextWidget((
200, 25
0), 'Hard', fontsize=32, colour='white')
hard.add_callback('click', self.hard_game)
selector.add(hard)
hard.add_callback('click', self.hard_game)
selector.add(hard)
+ puzzle = TextWidget((200, 300), 'Puzzle', fontsize=32, colour='white')
+ puzzle.add_callback('click', self.puzzle_game)
+ selector.add(puzzle)
+
def easy_game(self, event):
self.start_game(GameState.new(max_health=5, wins_required=3))
def easy_game(self, event):
self.start_game(GameState.new(max_health=5, wins_required=3))
@@
-40,6
+47,10
@@
class NewGameScene(Scene):
def hard_game(self, event):
self.start_game(GameState.new(max_health=3, wins_required=5))
def hard_game(self, event):
self.start_game(GameState.new(max_health=3, wins_required=5))
+ def puzzle_game(self, event):
+ self.start_game(GameState.new(
+ deck='test_puzzle', max_health=4, wins_required=4))
+
def start_game(self, state):
from naja.scenes.game import GameScene
LoadGameEvent.post(state=state)
def start_game(self, state):
from naja.scenes.game import GameScene
LoadGameEvent.post(state=state)