+ player_bits = 0
+ for bit in bits:
+ player_bits |= (1 << bit)
+ return Player(player_bits, None)
+
+ def make_board(self, player_bits=None, locations=None):
+ if locations is None:
+ locations = [{'card_name': 'card', 'actions': []}]
+ board = GameBoard.new_game({'cards': locations})
+ if player_bits is not None:
+ board.player.bits.bits = 0
+ board.player.bits.set_bits(player_bits)
+ return board
+
+ def make_location_card(self, bits=(), name='card', actions=()):
+ return LocationCard(name, set(bits), list(actions), None)
+
+ def assert_player_bits(self, board, *bits):
+ self.assertEqual(sum(1 << bit for bit in bits), board.player.bits.bits)
+
+ def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+ def filter_dict(source, exclude_keys):
+ return dict((k, v) for k, v in source.items()
+ if k not in exclude_keys)
+
+ state1 = filter_dict(state1, exclude)
+ if 'player' in state1:
+ state1['player'] = filter_dict(state1['player'], player_exclude)
+ state2 = filter_dict(state2, exclude)
+ if 'player' in state2:
+ state2['player'] = filter_dict(state2['player'], player_exclude)
+
+ self.assertEqual(state1, state2)
+
+ def test_check_available(self):
+ def check_available(action_bits, player_bits, expected_result):
+ action = actions.LocationAction(action_bits)
+ player = self.make_player(*player_bits)
+ self.assertEqual(action.check_available(player), expected_result)
+
+ check_available(set(), [], True)
+ check_available(set(), [BITS.MSB], True)
+ check_available(set([BITS.MSB]), [], False)
+ check_available(set([BITS.MSB]), [BITS.MSB], True)
+
+ def test_get_text(self):
+ class LocationAction1(actions.LocationAction):
+ TEXT = "foo"
+ action1 = LocationAction1([])
+ self.assertEqual(action1.get_text(), "foo")
+
+ class LocationAction2(actions.LocationAction):
+ TEXT = "foo %(bar)s"
+ action2 = LocationAction2([], bar="baz")
+ self.assertEqual(action2.get_text(), "foo baz")
+
+ def test_get_text_row_column(self):
+ class DirectionAction(actions.LocationAction):
+ TEXT = "foo %(direction)s %(rowcol)s"
+
+ action_north = DirectionAction([], direction='NORTH')
+ self.assertEqual(action_north.get_text(), "foo {NORTH} column")
+
+ action_south = DirectionAction([], direction='SOUTH')
+ self.assertEqual(action_south.get_text(), "foo {SOUTH} column")
+
+ action_east = DirectionAction([], direction='EAST')
+ self.assertEqual(action_east.get_text(), "foo {EAST} row")
+
+ action_west = DirectionAction([], direction='WEST')
+ self.assertEqual(action_west.get_text(), "foo {WEST} row")
+
+ def test_DoNothing(self):
+ board = self.make_board()
+ state_before = board.export()
+ actions.DoNothing(set()).perform_action(board, None)
+ state_after = board.export()
+ self.assert_state(state_before, state_after)
+
+ def test_LoseHealthOrMSB_MSB_clear(self):
+ board = self.make_board()
+ state_before = board.export()
+ actions.LoseHealthOrMSB(set()).perform_action(board, None)
+ state_after = board.export()
+ self.assertEqual(state_after['health'], state_before['health'] - 1)
+ self.assert_state(state_before, state_after, exclude=['health'])
+
+ def test_LoseHealthOrMSB_MSB_set(self):
+ board = self.make_board(player_bits=[BITS.MSB])
+ state_before = board.export()
+ actions.LoseHealthOrMSB(set()).perform_action(board, None)
+ state_after = board.export()
+ self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
+ self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+ def test_SetBits(self):
+ board = self.make_board()
+ state_before = board.export()
+ card = self.make_location_card([BITS.MSB, BITS.NORTH])
+ actions.SetBits(set()).perform_action(board, card)
+ state_after = board.export()
+ self.assertEqual(
+ board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
+ self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+ def test_ToggleBits(self):
+ board = self.make_board(player_bits=[BITS.NORTH])
+ state_before = board.export()
+ card = self.make_location_card([BITS.MSB, BITS.NORTH])
+ actions.ToggleBits(set()).perform_action(board, card)
+ state_after = board.export()
+ self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
+ self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
+ self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+ def test_LoseHealthOrMSBAndSetBits_MSB_clear(self):
+ board = self.make_board(player_bits=[])
+ state_before = board.export()
+ card = self.make_location_card([BITS.BLUE, BITS.NORTH])
+ actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+ state_after = board.export()
+ self.assertEqual(state_after['health'], state_before['health'] - 1)
+ self.assert_player_bits(board, BITS.BLUE, BITS.NORTH)
+ self.assert_state(
+ state_before, state_after, exclude=['health'],
+ player_exclude=['bits'])
+
+ def test_LoseHealthOrMSBAndSetBits_MSB_set(self):
+ board = self.make_board(player_bits=[BITS.MSB])
+ state_before = board.export()
+ card = self.make_location_card([BITS.BLUE, BITS.NORTH])
+ actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+ state_after = board.export()
+ self.assert_player_bits(board, BITS.BLUE, BITS.NORTH)
+ self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+ def test_LoseHealthOrMSBAndSetBits_MSB_set_and_on_card(self):
+ board = self.make_board(player_bits=[BITS.MSB])
+ state_before = board.export()
+ card = self.make_location_card([BITS.MSB, BITS.NORTH])
+ actions.LoseHealthOrMSBAndSetBits(set()).perform_action(board, card)
+ state_after = board.export()
+ self.assert_player_bits(board, BITS.MSB, BITS.NORTH)
+ self.assert_state(state_before, state_after, player_exclude=['bits'])
+
+ def test_AcquireWinToken(self):
+ board = self.make_board(
+ player_bits=[BITS.RED, BITS.GREEN, BITS.BLUE])
+ state_before = board.export()
+ actions.AcquireWinToken(set()).perform_action(board, None)
+ state_after = board.export()
+ self.assertEqual(state_after['wins'], state_before['wins'] + 1)
+ self.assertEqual(board.player.bits.bits, 0)
+ self.assert_state(
+ state_before, state_after, exclude=['wins'],
+ player_exclude=['bits'])
+
+ def test_GainHealthAndClearBitsOrMSB_MSB_clear(self):
+ board = self.make_board(player_bits=[BITS.NORTH])
+ board.lose_health()
+ state_before = board.export()
+ card = self.make_location_card([BITS.BLUE, BITS.NORTH])
+ actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
+ state_after = board.export()
+ self.assertEqual(state_after['health'], state_before['health'] + 1)
+ self.assert_player_bits(board)
+ self.assert_state(
+ state_before, state_after, exclude=['health'],
+ player_exclude=['bits'])
+
+ def test_GainHealthAndClearBitsOrMSB_MSB_set(self):
+ board = self.make_board(player_bits=[BITS.MSB, BITS.NORTH])
+ board.lose_health()
+ state_before = board.export()
+ card = self.make_location_card([BITS.BLUE, BITS.NORTH])
+ actions.GainHealthAndClearBitsOrMSB(set()).perform_action(board, card)
+ state_after = board.export()
+ self.assertEqual(state_after['health'], state_before['health'] + 1)
+ self.assert_player_bits(board, BITS.NORTH)
+ self.assert_state(
+ state_before, state_after, exclude=['health'],
+ player_exclude=['bits'])
+
+ def test_AllowKnightMove(self):
+ board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+ actions.AllowChessMove(
+ set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT"
+ ).perform_action(board, None)
+ self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)