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Add a non-empty set of locations for testing
[naja.git]
/
naja
/
tests
/
test_actions.py
diff --git
a/naja/tests/test_actions.py
b/naja/tests/test_actions.py
index 3d3a58ea63346c936ebfb2b1c8a619640dbb5d87..d2c723a6b4082c0135da73565a44d0862afab361 100644
(file)
--- a/
naja/tests/test_actions.py
+++ b/
naja/tests/test_actions.py
@@
-10,6
+10,14
@@
class TestActions(TestCase):
def make_player(self, *bits):
return Player(sum(1 << bit for bit in bits), None)
def make_player(self, *bits):
return Player(sum(1 << bit for bit in bits), None)
+ def make_board(self, player_bits=None, locations=None):
+ if locations is None:
+ locations = [{'actions': []}]
+ board = GameBoard.new_game(locations)
+ if player_bits is not None:
+ board.player.bits.set_bits(player_bits)
+ return board
+
def test_check_available(self):
def check_available(action_bits, player_bits, expected_result):
action = actions.LocationAction(action_bits)
def test_check_available(self):
def check_available(action_bits, player_bits, expected_result):
action = actions.LocationAction(action_bits)
@@
-22,14
+30,14
@@
class TestActions(TestCase):
check_available(set([BITS.MSB]), [BITS.MSB], True)
def test_DoNothing(self):
check_available(set([BITS.MSB]), [BITS.MSB], True)
def test_DoNothing(self):
- board =
GameBoard.new_game([]
)
+ board =
self.make_board(
)
state_before = board.export()
actions.DoNothing(set()).perform_action(board, None)
state_after = board.export()
self.assertEqual(state_before, state_after)
def test_LoseHealthOrMSB_MSB_clear(self):
state_before = board.export()
actions.DoNothing(set()).perform_action(board, None)
state_after = board.export()
self.assertEqual(state_before, state_after)
def test_LoseHealthOrMSB_MSB_clear(self):
- board =
GameBoard.new_game([]
)
+ board =
self.make_board(
)
state_before = board.export()
actions.LoseHeathOrMSB(set()).perform_action(board, None)
state_after = board.export()
state_before = board.export()
actions.LoseHeathOrMSB(set()).perform_action(board, None)
state_after = board.export()
@@
-40,8
+48,7
@@
class TestActions(TestCase):
self.assertEqual(state_before, state_after)
def test_LoseHealthOrMSB_MSB_set(self):
self.assertEqual(state_before, state_after)
def test_LoseHealthOrMSB_MSB_set(self):
- board = GameBoard.new_game([])
- board.player.bits.set_bit(BITS.MSB)
+ board = self.make_board(player_bits=[BITS.MSB])
state_before = board.export()
actions.LoseHeathOrMSB(set()).perform_action(board, None)
state_after = board.export()
state_before = board.export()
actions.LoseHeathOrMSB(set()).perform_action(board, None)
state_after = board.export()
@@
-52,7
+59,7
@@
class TestActions(TestCase):
self.assertEqual(state_before, state_after)
def test_SetBits(self):
self.assertEqual(state_before, state_after)
def test_SetBits(self):
- board =
GameBoard.new_game([]
)
+ board =
self.make_board(
)
state_before = board.export()
location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
actions.SetBits(set()).perform_action(board, location)
state_before = board.export()
location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
actions.SetBits(set()).perform_action(board, location)
@@
-65,8
+72,7
@@
class TestActions(TestCase):
self.assertEqual(state_before, state_after)
def test_ToggleBits(self):
self.assertEqual(state_before, state_after)
def test_ToggleBits(self):
- board = GameBoard.new_game([])
- board.player.bits.set_bit(BITS.NORTH)
+ board = self.make_board(player_bits=[BITS.NORTH])
state_before = board.export()
location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
actions.ToggleBits(set()).perform_action(board, location)
state_before = board.export()
location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
actions.ToggleBits(set()).perform_action(board, location)