added more tests for chess moves; they all pass
[naja.git] / naja / tests / test_actions.py
index e8be3c8ca8dd60c98b728e97b52f640a938f4dee..f590caa9e576adf99e6cb1ab9dbebd3dda15e498 100644 (file)
@@ -1,6 +1,6 @@
 from unittest import TestCase
 
 from unittest import TestCase
 
-from naja.constants import BITS
+from naja.constants import BITS, MOVES
 from naja.gameboard import GameBoard, LocationCard
 from naja.player import Player
 from naja import actions
 from naja.gameboard import GameBoard, LocationCard
 from naja.player import Player
 from naja import actions
@@ -187,3 +187,20 @@ class TestActions(TestCase):
         self.assert_state(
             state_before, state_after, exclude=['health'],
             player_exclude=['bits'])
         self.assert_state(
             state_before, state_after, exclude=['health'],
             player_exclude=['bits'])
+
+    def test_AllowKnightMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="KNIGHT").perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
+
+
+    def test_AllowBishopMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="BISHOP").perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
+
+
+    def test_AllowCastleMove(self):
+        board = self.make_board(player_bits=[BITS.RED, BITS.BLUE])
+        actions.AllowChessMove(set([BITS.RED, BITS.BLUE]), chesspiece="CASTLE").perform_action(board, None)
+        self.assertEqual(board.player.movement_mode, MOVES.CASTLE)