+from naja.gameboard import GameBoard, LocationCard
+from naja import actions
+
+
+class TestGameBoard(TestCase):
+ def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+ def filter_dict(source, exclude_keys):
+ return dict((k, v) for k, v in source.items()
+ if k not in exclude_keys)
+
+ state1 = filter_dict(state1, exclude)
+ if 'player' in state1:
+ state1['player'] = filter_dict(state1['player'], player_exclude)
+ state2 = filter_dict(state2, exclude)
+ if 'player' in state2:
+ state2['player'] = filter_dict(state2['player'], player_exclude)
+
+ self.assertEqual(state1, state2)
+
+ def test_export_new_board(self):
+ board = GameBoard.new_game([{'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }]}])
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ self.assertEqual(exported_state, {
+ 'max_health': 4,
+ 'health': 4,
+ 'wins_required': 4,
+ 'wins': 0,
+ 'locations': [{'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }]}],
+ 'player': board.player.export(),
+ })
+ self.assertEqual(
+ set(board_locations.keys()),
+ set((x, y) for x in range(5) for y in range(5)))
+ for location_state in board_locations.values():
+ self.assertEqual(
+ sorted(location_state.keys()), ['actions', 'bitwise_operand'])
+ self.assertEqual(location_state['actions'], [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ 'data': {},
+ }])
+ self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
+
+ def test_lose_health(self):
+ board = GameBoard.new_game([{'actions': []}])
+ self.assertEqual(board.health, 4)
+ state_1 = board.export()
+
+ board.lose_health()
+ self.assertEqual(board.health, 3)
+ state_2 = board.export()
+
+ self.assert_state(state_1, state_2, exclude=['health'])
+
+ def test_gain_health(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.health = 2
+ self.assertEqual(board.health, 2)
+ state_1 = board.export()
+
+ board.gain_health()
+ self.assertEqual(board.health, 3)
+ state_2 = board.export()
+
+ self.assert_state(state_1, state_2, exclude=['health'])
+
+ def test_gain_health_at_max(self):
+ board = GameBoard.new_game([{'actions': []}])
+ self.assertEqual(board.health, 4)
+ state_1 = board.export()
+
+ board.gain_health()
+ self.assertEqual(board.health, 4)
+ state_2 = board.export()
+
+ self.assert_state(state_1, state_2)
+
+ def generate_locations(self, override_dict=None):
+ locations_dict = dict(((x, y), '%s%s' % (x, y))
+ for x in range(5) for y in range(5))
+ if override_dict:
+ locations_dict.update(override_dict)
+ return locations_dict
+
+ def test_shift_locations_north(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('NORTH')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
+ }))
+
+ def test_shift_locations_south(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('SOUTH')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
+ }))
+
+ def test_shift_locations_east(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('EAST')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
+ }))
+
+ def test_shift_locations_west(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('WEST')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
+ }))