+ def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+ def filter_dict(source, exclude_keys):
+ return dict((k, v) for k, v in source.items()
+ if k not in exclude_keys)
+
+ state1 = filter_dict(state1, exclude)
+ if 'player' in state1:
+ state1['player'] = filter_dict(state1['player'], player_exclude)
+ state2 = filter_dict(state2, exclude)
+ if 'player' in state2:
+ state2['player'] = filter_dict(state2['player'], player_exclude)
+
+ self.assertEqual(state1, state2)
+
+ def test_export_new_board(self):
+ board = GameBoard.new_game([{'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }]}])
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ self.assertEqual(exported_state, {
+ 'max_health': 4,
+ 'health': 4,
+ 'wins_required': 4,
+ 'wins': 0,
+ 'locations': [{'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }]}],
+ 'player': board.player.export(),
+ })
+ self.assertEqual(
+ set(board_locations.keys()),
+ set((x, y) for x in range(5) for y in range(5)))
+ for location_state in board_locations.values():
+ self.assertEqual(
+ sorted(location_state.keys()), ['actions', 'bitwise_operand'])
+ self.assertEqual(location_state['actions'], [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ 'data': {},
+ }])
+ self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
+