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Add tiles to the board. Skip draw for other game scene widgets for now
[naja.git]
/
naja
/
tests
/
test_gameboard.py
diff --git
a/naja/tests/test_gameboard.py
b/naja/tests/test_gameboard.py
index 0ad0d28a5f218df26b9be12554094bd6a880d1ec..ca973a1dc01b7c7a992594132827e09bd1ee5adf 100644
(file)
--- a/
naja/tests/test_gameboard.py
+++ b/
naja/tests/test_gameboard.py
@@
-5,11
+5,29
@@
from naja.gameboard import GameBoard, LocationCard
class TestGameBoard(TestCase):
class TestGameBoard(TestCase):
+ def test_export_new_board(self):
+ board = GameBoard(None, 4, 4)
+ self.assertEqual(board.export(), {
+ 'max_health': 4,
+ 'health': 4,
+ 'wins_required': 4,
+ 'wins': 0,
+ 'locations': {},
+ })
+
def test_lose_health(self):
def test_lose_health(self):
- board = GameBoard(None, 4, 4
, locations={}, state=None
)
+ board = GameBoard(None, 4, 4)
self.assertEqual(board.health, 4)
self.assertEqual(board.health, 4)
+ state_1 = board.export()
+
board.lose_health()
self.assertEqual(board.health, 3)
board.lose_health()
self.assertEqual(board.health, 3)
+ state_2 = board.export()
+
+ # Make sure nothing else has changed.
+ state_1.pop('health')
+ state_2.pop('health')
+ self.assertEqual(state_1, state_2)
class TestLocationCard(TestCase):
class TestLocationCard(TestCase):