+ def test_max_number(self):
+ def _check_counts(board):
+ counts = {}
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ for _position, location_state in board_locations:
+ counts.setdefault(
+ location_state['actions'][0]['action_class'], 0)
+ counts[location_state['actions'][0]['action_class']] += 1
+ self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+
+ board = GameBoard.new_game({'cards': [
+ {'card_name': 'card1', 'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [], }],
+ 'max_number': 5},
+ {'card_name': 'card2', 'actions': [{
+ 'action_class': 'DoNothing',
+ 'required_bits': [], }],
+ 'max_number': 25}]})
+ # check creation constraints
+ _check_counts(board)
+ # Check replacement
+ # Replace center card 12 times and assert invariant still holds
+ for x in range(12):
+ board.replace_card((2, 2))
+ _check_counts(board)
+ # replace a diagonal of cards
+ for x in range(5):
+ board.replace_card((x, x))
+ _check_counts(board)
+
+ def test_max_number_complex(self):
+ def _check_counts(board):
+ counts = {}
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ for _position, location_state in board_locations:
+ counts.setdefault(
+ location_state['actions'][0]['action_class'], 0)
+ counts[location_state['actions'][0]['action_class']] += 1
+ self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+ self.assertTrue(counts.get('DoNothing', 0) <= 3)
+ self.assertTrue(counts.get('AcquireWinToken', 0) <= 4)
+ self.assertTrue(counts.get('GainHealth', 0) <= 3)
+
+ board = GameBoard.new_game({'cards': [
+ {'card_name': 'card1', 'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [], }],
+ 'max_number': 5},
+ {'card_name': 'card2', 'actions': [{
+ 'action_class': 'AcquireWinToken',
+ 'required_bits': [], }],
+ 'max_number': 4},
+ {'card_name': 'card3', 'actions': [{
+ 'action_class': 'GainHealth',
+ 'required_bits': [], }],
+ 'max_number': 3},
+ {'card_name': 'card4', 'actions': [{
+ 'action_class': 'RotateLocations',
+ 'required_bits': [], }],
+ 'max_number': 25},
+ {'card_name': 'card5', 'actions': [{
+ 'action_class': 'AllowChessMove',
+ 'required_bits': [], }],
+ 'max_number': 25},
+ {'card_name': 'card6', 'actions': [{
+ 'action_class': 'DoNothing',
+ 'required_bits': [], }],
+ 'max_number': 3}]})
+ # check creation constraints
+ _check_counts(board)
+ # Check replacement
+ # Replace center card 12 times and assert invariant still holds
+ for x in range(12):
+ board.replace_card((2, 2))
+ _check_counts(board)
+ # replace a diagonal of cards
+ for x in range(5):
+ board.replace_card((x, x))
+ _check_counts(board)
+