+
+ def test_legal_moves_all_available(self):
+ player = Player(0x0f, (2, 2), gameboard=self.board)
+ self.assertEqual(
+ player.legal_moves(), [(2, 2), (2, 1), (2, 3), (3, 2), (1, 2)])
+
+ def test_legal_moves_some_unavailable(self):
+ player = Player(0x0f, (0, 2), gameboard=self.board)
+ player.bits.clear_bit(BITS.NORTH)
+ self.assertEqual(player.legal_moves(), [(0, 2), (0, 3), (1, 2)])
+
+ def test_legal_moves_castle(self):
+ player = Player(0x0f, (1, 3), MOVES.CASTLE, gameboard=self.board)
+ self.assertEqual(player.legal_moves(), [
+ (0, 3), (1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (2, 3), (3, 3),
+ (4, 3)])
+
+ def test_legal_moves_bishop(self):
+ player = Player(0x0f, (1, 3), MOVES.BISHOP, gameboard=self.board)
+ self.assertEqual(player.legal_moves(), [
+ (0, 2), (0, 4), (1, 3), (2, 2), (2, 4), (3, 1), (4, 0)])
+
+ def test_legal_moves_knight(self):
+ player = Player(0x0f, (1, 3), MOVES.KNIGHT, gameboard=self.board)
+ self.assertEqual(player.legal_moves(), [
+ (0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
+
+ def test_set_position(self):
+ player = Player(0x0f, (3, 3), MOVES.BISHOP, gameboard=self.board)
+ player.set_position((4, 4))
+ self.assertEqual(player.movement_mode, MOVES.ADJACENT)